The game
  • THE PLOT
    • HISTORY OF VEEL-TARK
      • The Prolegomena
      • The Framework For Action
      • First Movements
      • The Creation Of The Game
      • A New Acropolis
      • The Fall
      • The Rebirth
    • GENESIS OF THE KHEPRIS
      • The Creation of Life
      • The Shadow of Athanasius
      • The cosmos machine
      • From among the dead
    • THE ATHANASIUS MANUSCRIPT
      • The Tohu va-Bohu
      • The cogwheels of chaos
      • Khepri and the dead
  • VEEL-TARK FILES
    • ROLES GUIDE
      • THE GUILDS
        • Alchemists
        • Exegetes
        • Procurators
        • Sentinels
      • THE FACTIONS
        • Heirs of Eleusis
        • Neo-Atlantists
        • Stellar Circle
        • Hermeticists
      • THE LODGES
      • THE LEAGUES
      • THE BROTHERHOODS
      • THE RACES
        • Humanites
        • Reptilians
        • Cyanites
        • Spectrals
        • Biomechanicals
    • CITY MAP
      • CENTRAL DISTRICT
        • The Agora Plaza
        • The Mint
        • The Prytaneum
        • Atlantis Library
        • The Athenaeum
      • NORTHERN DISTRICT
        • Alchemists' Tower
        • Khepri's Temple
        • Thermal Caves
        • Tabernacle
      • SOUTHERN DISTRICT
        • Amphitheatre
        • Odeum
        • Stadium
        • Akasha Museum
        • The Great Hyperborean Inn
      • EASTERN DISTRICT
      • WESTERN DISTRICT
      • Ruins Outside Veel-Tark
      • The Gates of Veel-Tark
      • Door of Thoth
      • Lemuria Academy of Veel-Tark
      • Hermeticists
      • Historical Society of Veel-Tark
      • Atlantis Library of Veel-Tark
    • TRAITS OF THE KHEPRIS
      • TAXONOMY
        • The Independents
        • Protogonic Dinasty
      • CHARACTERISTICS
        • Classification
        • Properties
        • Attributes
        • Constitution
    • CHARACTERS OF VEEL-TARK
      • Nimrod, the Gatekeeper
      • Procyon, the Ambassador
      • Senet, the Game Master
      • Lyra, the Master of the Council
      • Cepheus, the Judge
      • Pictor, the General
      • Ursa, the Machine Whisperer
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  1. VEEL-TARK FILES
  2. TRAITS OF THE KHEPRIS
  3. CHARACTERISTICS

Properties

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Last updated 2 years ago

Properties are immutable, so that they always retain the same condition.

Element: the physical matter to which the Khepri is bound; it is its natural force. The names of the elements are associated with the shape they resemble.

  • Mist

  • Sky

  • Crystal

  • Lava

  • Junk

  • Biosphere

  • Rock

Genesis: is the space in which the mystical body of the Khepri was projected to take form (digital tool).

Aton: refers to the solar disk that holds the Khepri (very few lack Aton). There are many types of disks. Depending on its type, the Aton has one property or another. The names of the Aton are associated with the shape they resemble:

  • Bubble

  • Cloud

  • Viewfinder

  • Bullet

  • Wrecking ball

  • Sun

  • Platter

  • Contraption

  • Seed

  • Pipe

  • Pendulum

  • Missile

  • Censer

  • Arcane

  • Antenna

  • Firefly

Djeneh: The different wings that the Khepris have. Very few, however, possess wings, making it a true rarity. Each pair of Djeneh keeps a specific property. The names of the Djeneh are associated with the shape they resemble:

  • Flippers

  • Clusters

  • Appendix

Nebu: Khepri jewel. It offers bonuses. As with the previous properties, some Khepris have Nebu and others do not. The names of the Nebu are associated with the shape they resemble:

  • Moonstone

  • Aquamarine

  • Peridot

  • Topaz

  • Malachite

  • Gold

  • Serpentine

  • Ruby

  • Sapphire

  • Kyanite

  • Obsidian

  • Black Amber