The game
  • THE PLOT
    • HISTORY OF VEEL-TARK
      • The Prolegomena
      • The Framework For Action
      • First Movements
      • The Creation Of The Game
      • A New Acropolis
      • The Fall
      • The Rebirth
    • GENESIS OF THE KHEPRIS
      • The Creation of Life
      • The Shadow of Athanasius
      • The cosmos machine
      • From among the dead
    • THE ATHANASIUS MANUSCRIPT
      • The Tohu va-Bohu
      • The cogwheels of chaos
      • Khepri and the dead
  • VEEL-TARK FILES
    • ROLES GUIDE
      • THE GUILDS
        • Alchemists
        • Exegetes
        • Procurators
        • Sentinels
      • THE FACTIONS
        • Heirs of Eleusis
        • Neo-Atlantists
        • Stellar Circle
        • Hermeticists
      • THE LODGES
      • THE LEAGUES
      • THE BROTHERHOODS
      • THE RACES
        • Humanites
        • Reptilians
        • Cyanites
        • Spectrals
        • Biomechanicals
    • CITY MAP
      • CENTRAL DISTRICT
        • The Agora Plaza
        • The Mint
        • The Prytaneum
        • Atlantis Library
        • The Athenaeum
      • NORTHERN DISTRICT
        • Alchemists' Tower
        • Khepri's Temple
        • Thermal Caves
        • Tabernacle
      • SOUTHERN DISTRICT
        • Amphitheatre
        • Odeum
        • Stadium
        • Akasha Museum
        • The Great Hyperborean Inn
      • EASTERN DISTRICT
      • WESTERN DISTRICT
      • Ruins Outside Veel-Tark
      • The Gates of Veel-Tark
      • Door of Thoth
      • Lemuria Academy of Veel-Tark
      • Hermeticists
      • Historical Society of Veel-Tark
      • Atlantis Library of Veel-Tark
    • TRAITS OF THE KHEPRIS
      • TAXONOMY
        • The Independents
        • Protogonic Dinasty
      • CHARACTERISTICS
        • Classification
        • Properties
        • Attributes
        • Constitution
    • CHARACTERS OF VEEL-TARK
      • Nimrod, the Gatekeeper
      • Procyon, the Ambassador
      • Senet, the Game Master
      • Lyra, the Master of the Council
      • Cepheus, the Judge
      • Pictor, the General
      • Ursa, the Machine Whisperer
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  1. VEEL-TARK FILES
  2. CHARACTERS OF VEEL-TARK

Procyon, the Ambassador

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Last updated 2 years ago

NAME: Procyon

RACE: Humanite

POSITION: Ambassador

GUILD: Procurator

BRANCH: Trustees

HOUSE: Councillor

FACTION: Hermeticists

STRENGTH 41 %

MOVEMENT 42 %

CONSTITUTION 52 %

INTELLIGENCE 65 %

WISDOM 77 %

CHARISMA 69 %

TECHNOMANCY 32 %

ETHERIC AFFINITY 41 %

NETWORK NAVIGATION 86 %

STORY

Procyon the Ambassador is a prominent procurator in the trustees branch and belongs to the prestigious councillors house. He has always been a humanita with a strong sense of justice and equality, dedicating himself to helping those in need in the city of Veel-Tark. But his career took a drastic turn when he was selected to join the Welcome Committee.

As a member of the Committee, he is responsible for welcoming and assisting new citizens who arrive in the city. Procyon knows how difficult it can be to adapt to an unfamiliar environment, especially for those who come from other worlds. That's why he always makes an extra effort to ensure they feel welcome and understand the complexity and beauty of the city.

However, it is not all as easy as it seems. The city is constantly evolving, and each new wave of citizens brings new ideas, traditions, and customs. Procyon tries to understand and convey this constant update of dynamics to new citizens.

Through his work on the Welcome Committee, Procyon has become one of the most respected and beloved figures in the city. He always strives to find practical and emotional solutions to the difficulties new citizens face, and his deep knowledge and understanding of the city help countless people integrate into the complex and fascinating society of Veel-Tark.