The game
  • THE PLOT
    • HISTORY OF VEEL-TARK
      • The Prolegomena
      • The Framework For Action
      • First Movements
      • The Creation Of The Game
      • A New Acropolis
      • The Fall
      • The Rebirth
    • GENESIS OF THE KHEPRIS
      • The Creation of Life
      • The Shadow of Athanasius
      • The cosmos machine
      • From among the dead
    • THE ATHANASIUS MANUSCRIPT
      • The Tohu va-Bohu
      • The cogwheels of chaos
      • Khepri and the dead
  • VEEL-TARK FILES
    • ROLES GUIDE
      • THE GUILDS
        • Alchemists
        • Exegetes
        • Procurators
        • Sentinels
      • THE FACTIONS
        • Heirs of Eleusis
        • Neo-Atlantists
        • Stellar Circle
        • Hermeticists
      • THE LODGES
      • THE LEAGUES
      • THE BROTHERHOODS
      • THE RACES
        • Humanites
        • Reptilians
        • Cyanites
        • Spectrals
        • Biomechanicals
    • CITY MAP
      • CENTRAL DISTRICT
        • The Agora Plaza
        • The Mint
        • The Prytaneum
        • Atlantis Library
        • The Athenaeum
      • NORTHERN DISTRICT
        • Alchemists' Tower
        • Khepri's Temple
        • Thermal Caves
        • Tabernacle
      • SOUTHERN DISTRICT
        • Amphitheatre
        • Odeum
        • Stadium
        • Akasha Museum
        • The Great Hyperborean Inn
      • EASTERN DISTRICT
      • WESTERN DISTRICT
      • Ruins Outside Veel-Tark
      • The Gates of Veel-Tark
      • Door of Thoth
      • Lemuria Academy of Veel-Tark
      • Hermeticists
      • Historical Society of Veel-Tark
      • Atlantis Library of Veel-Tark
    • TRAITS OF THE KHEPRIS
      • TAXONOMY
        • The Independents
        • Protogonic Dinasty
      • CHARACTERISTICS
        • Classification
        • Properties
        • Attributes
        • Constitution
    • CHARACTERS OF VEEL-TARK
      • Nimrod, the Gatekeeper
      • Procyon, the Ambassador
      • Senet, the Game Master
      • Lyra, the Master of the Council
      • Cepheus, the Judge
      • Pictor, the General
      • Ursa, the Machine Whisperer
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  1. VEEL-TARK FILES
  2. CHARACTERS OF VEEL-TARK

Pictor, the General

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Last updated 2 years ago

NAME: Pictor

RACE: Biomechanical

POSITION: General

GUILD: Sentinel

BRANCH: Archangels

HOUSE: ----------

FACTION: Stellar Circle

STRENGTH 86 %

MOVEMENT 78 %

CONSTITUTION 83 %

INTELLIGENCE 62 %

WISDOM 51 %

CHARISMA 79 %

TECHNOMANCY 26 %

ETHERIC AFFINITY 62 %

NETWORK NAVIGATION 35 %

STORY

Pictor was born in a highly technological society where biomechanics was one of the main forms of life. As a biomechanical, Pictor was created to defend and maintain peace in the different spaces of his environment.

When the grigori appeared in Veel-Tark, the city was in grave danger. Pictor joined the military forces and quickly proved to be an exceptional leader and brilliant strategist. Throughout the wars against the grigori, Pictor led his army through numerous battles. His ability to analyze enemy tactics and find their weaknesses became legendary, and he was soon promoted to general of Veel-Tark's military forces.

Today, Pictor is one of the most respected sentinels in the city, and is recognized as one of the heroes of the wars against the grigori. His determination and bravery are a source of inspiration for all inhabitants of Veel-Tark.