The game
  • THE PLOT
    • HISTORY OF VEEL-TARK
      • The Prolegomena
      • The Framework For Action
      • First Movements
      • The Creation Of The Game
      • A New Acropolis
      • The Fall
      • The Rebirth
    • GENESIS OF THE KHEPRIS
      • The Creation of Life
      • The Shadow of Athanasius
      • The cosmos machine
      • From among the dead
    • THE ATHANASIUS MANUSCRIPT
      • The Tohu va-Bohu
      • The cogwheels of chaos
      • Khepri and the dead
  • VEEL-TARK FILES
    • ROLES GUIDE
      • THE GUILDS
        • Alchemists
        • Exegetes
        • Procurators
        • Sentinels
      • THE FACTIONS
        • Heirs of Eleusis
        • Neo-Atlantists
        • Stellar Circle
        • Hermeticists
      • THE LODGES
      • THE LEAGUES
      • THE BROTHERHOODS
      • THE RACES
        • Humanites
        • Reptilians
        • Cyanites
        • Spectrals
        • Biomechanicals
    • CITY MAP
      • CENTRAL DISTRICT
        • The Agora Plaza
        • The Mint
        • The Prytaneum
        • Atlantis Library
        • The Athenaeum
      • NORTHERN DISTRICT
        • Alchemists' Tower
        • Khepri's Temple
        • Thermal Caves
        • Tabernacle
      • SOUTHERN DISTRICT
        • Amphitheatre
        • Odeum
        • Stadium
        • Akasha Museum
        • The Great Hyperborean Inn
      • EASTERN DISTRICT
      • WESTERN DISTRICT
      • Ruins Outside Veel-Tark
      • The Gates of Veel-Tark
      • Door of Thoth
      • Lemuria Academy of Veel-Tark
      • Hermeticists
      • Historical Society of Veel-Tark
      • Atlantis Library of Veel-Tark
    • TRAITS OF THE KHEPRIS
      • TAXONOMY
        • The Independents
        • Protogonic Dinasty
      • CHARACTERISTICS
        • Classification
        • Properties
        • Attributes
        • Constitution
    • CHARACTERS OF VEEL-TARK
      • Nimrod, the Gatekeeper
      • Procyon, the Ambassador
      • Senet, the Game Master
      • Lyra, the Master of the Council
      • Cepheus, the Judge
      • Pictor, the General
      • Ursa, the Machine Whisperer
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  1. VEEL-TARK FILES
  2. CHARACTERS OF VEEL-TARK

Cepheus, the Judge

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Last updated 2 years ago

NAME: Cepheus

RACE: Humanite

POSITION: Judge

GUILD: Procurator

BRANCH: Jurists

HOUSE: Legal Rabbits

FACTION: Stellar Circle

STRENGTH 39 %

MOVEMENT 42 %

CONSTITUTION 53 %

INTELLIGENCE 82 %

WISDOM 88 %

CHARISMA 68 %

TECHNOMANCY 39 %

ETHERIC AFFINITY 52 %

NETWORK NAVIGATION 63 %

STORY

Cepheus has been a procurator in the city of Veel-Tark for over half a century. Despite his advanced age, he remains one of the most respected and admired judges in the city.

Cepheus' concern has always been the state of justice in Veel-Tark. He has seen how laws and precedents have changed over the years, often favoring the powerful and marginalizing the poor and disadvantaged. Cepheus decided that something had to be done to restore justice and equity to the city.

He began studying the ancient laws and precedents, many of which had been forgotten or ignored by modern judges. Cepheus became an expert in these laws, and began applying them in his trials, often surprising his colleagues and earning the admiration of the citizens of Veel-Tark.

Today, Cepheus is known as the judge of the old laws, and is famous for his wisdom and sense of justice. He is an advocate for the poor and marginalized, and has worked tirelessly to protect the rights of all citizens of Veel-Tark, regardless of their status or wealth.