From this model, the five initiates gave all their collaborators citizenship cards, powers over the different spaces of the city, personalised investigative tasks, etc. In a way, the game board served as a figurative model of a space with an abstract projection in the real world. Veel-Tark existed and functioned only in the minds of the citizens, who shared the concept and the substance. It was, then, an environment sustained by the imagination of multiple minds.