The game
  • THE PLOT
    • HISTORY OF VEEL-TARK
      • The Prolegomena
      • The Framework For Action
      • First Movements
      • The Creation Of The Game
      • A New Acropolis
      • The Fall
      • The Rebirth
    • GENESIS OF THE KHEPRIS
      • The Creation of Life
      • The Shadow of Athanasius
      • The cosmos machine
      • From among the dead
    • THE ATHANASIUS MANUSCRIPT
      • The Tohu va-Bohu
      • The cogwheels of chaos
      • Khepri and the dead
  • VEEL-TARK FILES
    • ROLES GUIDE
      • THE GUILDS
        • Alchemists
        • Exegetes
        • Procurators
        • Sentinels
      • THE FACTIONS
        • Heirs of Eleusis
        • Neo-Atlantists
        • Stellar Circle
        • Hermeticists
      • THE LODGES
      • THE LEAGUES
      • THE BROTHERHOODS
      • THE RACES
        • Humanites
        • Reptilians
        • Cyanites
        • Spectrals
        • Biomechanicals
    • CITY MAP
      • CENTRAL DISTRICT
        • The Agora Plaza
        • The Mint
        • The Prytaneum
        • Atlantis Library
        • The Athenaeum
      • NORTHERN DISTRICT
        • Alchemists' Tower
        • Khepri's Temple
        • Thermal Caves
        • Tabernacle
      • SOUTHERN DISTRICT
        • Amphitheatre
        • Odeum
        • Stadium
        • Akasha Museum
        • The Great Hyperborean Inn
      • EASTERN DISTRICT
      • WESTERN DISTRICT
      • Ruins Outside Veel-Tark
      • The Gates of Veel-Tark
      • Door of Thoth
      • Lemuria Academy of Veel-Tark
      • Hermeticists
      • Historical Society of Veel-Tark
      • Atlantis Library of Veel-Tark
    • TRAITS OF THE KHEPRIS
      • TAXONOMY
        • The Independents
        • Protogonic Dinasty
      • CHARACTERISTICS
        • Classification
        • Properties
        • Attributes
        • Constitution
    • CHARACTERS OF VEEL-TARK
      • Nimrod, the Gatekeeper
      • Procyon, the Ambassador
      • Senet, the Game Master
      • Lyra, the Master of the Council
      • Cepheus, the Judge
      • Pictor, the General
      • Ursa, the Machine Whisperer
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  1. VEEL-TARK FILES
  2. CHARACTERS OF VEEL-TARK

Lyra, the Master of the Council

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Last updated 2 years ago

NAME: Lyra

RACE: Mestizo (Humanite-Cyanite)

POSITION: Master of the Council

GUILD: Exegete

BRANCH: Chroniclers

HOUSE: Logographers

FACTION: Hermeticists

STRENGTH 41 %

MOVEMENT 53 %

CONSTITUTION 71 %

INTELLIGENCE 87 %

WISDOM 91 %

CHARISMA 77 %

TECHNOMANCY 28 %

ETHERIC AFFINITY 64 %

NETWORK NAVIGATION 43 %

STORY

Lyra, an exegete from the branch of chroniclers, is Master of the Council of Sages in Veel-Tark. Born to a humanite father and a cyanite mother, Lyra had to face difficult moments due to her mixed-race condition. Although the city is known for its respect for different races, there are still some sectors of the population that distrust those who do not belong to a single race.

But her great intellect prevailed, and Lyra was chosen to serve on the Council of Exegetes of the city, where she reached the rank of Master. From this position, Lyra dedicated herself to promoting dialogue and mutual understanding among the different races and guilds in the city. Over time, her work and her example began to bear fruit, and people began to more openly accept population diversity.

Lyra also became a passionate advocate for the rights of mestizos in Veel-Tark. She fought for equal opportunities and an end to discrimination, and worked to promote understanding and mutual respect among the city's races.

Despite her success and recognition on the Council of Exegetes, Lyra always maintained her humility and dedication to her work. For her, the pursuit of knowledge and the promotion of justice are fundamental values that should never be compromised.