The game
  • THE PLOT
    • HISTORY OF VEEL-TARK
      • The Prolegomena
      • The Framework For Action
      • First Movements
      • The Creation Of The Game
      • A New Acropolis
      • The Fall
      • The Rebirth
    • GENESIS OF THE KHEPRIS
      • The Creation of Life
      • The Shadow of Athanasius
      • The cosmos machine
      • From among the dead
    • THE ATHANASIUS MANUSCRIPT
      • The Tohu va-Bohu
      • The cogwheels of chaos
      • Khepri and the dead
  • VEEL-TARK FILES
    • ROLES GUIDE
      • THE GUILDS
        • Alchemists
        • Exegetes
        • Procurators
        • Sentinels
      • THE FACTIONS
        • Heirs of Eleusis
        • Neo-Atlantists
        • Stellar Circle
        • Hermeticists
      • THE LODGES
      • THE LEAGUES
      • THE BROTHERHOODS
      • THE RACES
        • Humanites
        • Reptilians
        • Cyanites
        • Spectrals
        • Biomechanicals
    • CITY MAP
      • CENTRAL DISTRICT
        • The Agora Plaza
        • The Mint
        • The Prytaneum
        • Atlantis Library
        • The Athenaeum
      • NORTHERN DISTRICT
        • Alchemists' Tower
        • Khepri's Temple
        • Thermal Caves
        • Tabernacle
      • SOUTHERN DISTRICT
        • Amphitheatre
        • Odeum
        • Stadium
        • Akasha Museum
        • The Great Hyperborean Inn
      • EASTERN DISTRICT
      • WESTERN DISTRICT
      • Ruins Outside Veel-Tark
      • The Gates of Veel-Tark
      • Door of Thoth
      • Lemuria Academy of Veel-Tark
      • Hermeticists
      • Historical Society of Veel-Tark
      • Atlantis Library of Veel-Tark
    • TRAITS OF THE KHEPRIS
      • TAXONOMY
        • The Independents
        • Protogonic Dinasty
      • CHARACTERISTICS
        • Classification
        • Properties
        • Attributes
        • Constitution
    • CHARACTERS OF VEEL-TARK
      • Nimrod, the Gatekeeper
      • Procyon, the Ambassador
      • Senet, the Game Master
      • Lyra, the Master of the Council
      • Cepheus, the Judge
      • Pictor, the General
      • Ursa, the Machine Whisperer
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  • Chroniclers
  • Erudites
  1. VEEL-TARK FILES
  2. ROLES GUIDE
  3. THE GUILDS

Exegetes

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Last updated 1 year ago

Those who make their living from letters, history and fantasy. Accumulators of knowledge, collectors of legends, creators of dreams. They are those who protect culture, those who write the times; but also those who dream of what could be.

Branches: Chroniclers and Erudites.

Chroniclers

Houses: Logographers and Bards.

They write and spread the word of both the history and the present of Veel-Tark. They thus work from two perspectives: synchronic and diachronic. Those who research from the diachronic perspective are known as Logographers, literary collectors of Veel-Tark's legends and history; those who focus on the synchronic perspective, collecting news and present-day chronicles of the city, are the Bards.

Erudites

Houses: Hierophants and Thaumaturges

They are the scholars, experts in different subjects who, because of their wide and varied knowledge, are responsible for the creation, formation and composition of Veel-Tark, either directly or by advising. The scholars and experts in different subjects are the Hierophants. The creators and entrepreneurs, illusionists of experience, are called Thaumaturges because of their ability to work wonders.