The game
  • THE PLOT
    • HISTORY OF VEEL-TARK
      • The Prolegomena
      • The Framework For Action
      • First Movements
      • The Creation Of The Game
      • A New Acropolis
      • The Fall
      • The Rebirth
    • GENESIS OF THE KHEPRIS
      • The Creation of Life
      • The Shadow of Athanasius
      • The cosmos machine
      • From among the dead
    • THE ATHANASIUS MANUSCRIPT
      • The Tohu va-Bohu
      • The cogwheels of chaos
      • Khepri and the dead
  • VEEL-TARK FILES
    • ROLES GUIDE
      • THE GUILDS
        • Alchemists
        • Exegetes
        • Procurators
        • Sentinels
      • THE FACTIONS
        • Heirs of Eleusis
        • Neo-Atlantists
        • Stellar Circle
        • Hermeticists
      • THE LODGES
      • THE LEAGUES
      • THE BROTHERHOODS
      • THE RACES
        • Humanites
        • Reptilians
        • Cyanites
        • Spectrals
        • Biomechanicals
    • CITY MAP
      • CENTRAL DISTRICT
        • The Agora Plaza
        • The Mint
        • The Prytaneum
        • Atlantis Library
        • The Athenaeum
      • NORTHERN DISTRICT
        • Alchemists' Tower
        • Khepri's Temple
        • Thermal Caves
        • Tabernacle
      • SOUTHERN DISTRICT
        • Amphitheatre
        • Odeum
        • Stadium
        • Akasha Museum
        • The Great Hyperborean Inn
      • EASTERN DISTRICT
      • WESTERN DISTRICT
      • Ruins Outside Veel-Tark
      • The Gates of Veel-Tark
      • Door of Thoth
      • Lemuria Academy of Veel-Tark
      • Hermeticists
      • Historical Society of Veel-Tark
      • Atlantis Library of Veel-Tark
    • TRAITS OF THE KHEPRIS
      • TAXONOMY
        • The Independents
        • Protogonic Dinasty
      • CHARACTERISTICS
        • Classification
        • Properties
        • Attributes
        • Constitution
    • CHARACTERS OF VEEL-TARK
      • Nimrod, the Gatekeeper
      • Procyon, the Ambassador
      • Senet, the Game Master
      • Lyra, the Master of the Council
      • Cepheus, the Judge
      • Pictor, the General
      • Ursa, the Machine Whisperer
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  2. CHARACTERS OF VEEL-TARK

Ursa, the Machine Whisperer

PreviousPictor, the General

Last updated 2 years ago

NAME: Ursa

RACE: Humanite

POSITION: Machine Whisperer

GUILD: Alchemist

BRANCH: Engineers

HOUSE: Architect

FACTION: Hermeticists

STRENGTH 28 %

MOVEMENT 46 %

CONSTITUTION 78 %

INTELLIGENCE 95 %

WISDOM 74 %

CHARISMA 32 %

TECHNOMANCY 79 %

ETHERIC AFFINITY 82 %

NETWORK NAVIGATION 75 %

STORY

Little is known about Ursa's past before becoming a Machine Whisperer: she graduated with honors in the engineering branch of the alchemist's guild and soon earned a reputation as one of the brightest minds in creating complex machines. Over time, she directed all development and manufacturing operations and found herself lost in creating her machines for hours. The rest of her past is a mystery, although different rumors point to a dark history.

She was said to have always shown an excessive passion for machines and technology, to the point of overshadowing her interest in people. It seems that she has a hard time understanding the emotions and needs of others and often feels frustrated and uncomfortable in social situations.

Despite her apparent coldness, those who come to know her deeply say that Ursa can be an affable and generous woman, albeit somewhat distant. However, her mysterious past continues to loom over her, and overall, she comes across as dry and curt with others.