The game
  • THE PLOT
    • HISTORY OF VEEL-TARK
      • The Prolegomena
      • The Framework For Action
      • First Movements
      • The Creation Of The Game
      • A New Acropolis
      • The Fall
      • The Rebirth
    • GENESIS OF THE KHEPRIS
      • The Creation of Life
      • The Shadow of Athanasius
      • The cosmos machine
      • From among the dead
    • THE ATHANASIUS MANUSCRIPT
      • The Tohu va-Bohu
      • The cogwheels of chaos
      • Khepri and the dead
  • VEEL-TARK FILES
    • ROLES GUIDE
      • THE GUILDS
        • Alchemists
        • Exegetes
        • Procurators
        • Sentinels
      • THE FACTIONS
        • Heirs of Eleusis
        • Neo-Atlantists
        • Stellar Circle
        • Hermeticists
      • THE LODGES
      • THE LEAGUES
      • THE BROTHERHOODS
      • THE RACES
        • Humanites
        • Reptilians
        • Cyanites
        • Spectrals
        • Biomechanicals
    • CITY MAP
      • CENTRAL DISTRICT
        • The Agora Plaza
        • The Mint
        • The Prytaneum
        • Atlantis Library
        • The Athenaeum
      • NORTHERN DISTRICT
        • Alchemists' Tower
        • Khepri's Temple
        • Thermal Caves
        • Tabernacle
      • SOUTHERN DISTRICT
        • Amphitheatre
        • Odeum
        • Stadium
        • Akasha Museum
        • The Great Hyperborean Inn
      • EASTERN DISTRICT
      • WESTERN DISTRICT
      • Ruins Outside Veel-Tark
      • The Gates of Veel-Tark
      • Door of Thoth
      • Lemuria Academy of Veel-Tark
      • Hermeticists
      • Historical Society of Veel-Tark
      • Atlantis Library of Veel-Tark
    • TRAITS OF THE KHEPRIS
      • TAXONOMY
        • The Independents
        • Protogonic Dinasty
      • CHARACTERISTICS
        • Classification
        • Properties
        • Attributes
        • Constitution
    • CHARACTERS OF VEEL-TARK
      • Nimrod, the Gatekeeper
      • Procyon, the Ambassador
      • Senet, the Game Master
      • Lyra, the Master of the Council
      • Cepheus, the Judge
      • Pictor, the General
      • Ursa, the Machine Whisperer
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  1. VEEL-TARK FILES
  2. CHARACTERS OF VEEL-TARK

Senet, the Game Master

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Last updated 2 years ago

NAME: Senet

RACE: Reptilian

POSITION: Game Master

GUILD: Exegete

BRANCH: Erudites

HOUSE: Thaumaturges

FACTION: Heirs of Eleusis

STRENGTH 54 %

MOVEMENT 63 %

CONSTITUTION 41 %

INTELLIGENCE 82 %

WISDOM 71 %

CHARISMA 32 %

TECHNOMANCY 62 %

ETHERIC AFFINITY 88 %

NETWORK NAVIGATION 57 %

STORY

Senet, the Game Master, was born into a family of reptilian exegetes, renowned for their ability to decipher and analyze complex texts and symbols. However, Senet always found the traditional methods of his kin to be too rigid and uncreative for his tastes. Instead, he sought to infuse his work with a sense of playfulness and whimsy.

When he joined the guild of the exégetas, he quickly made a name for himself as a talented erudite, able to use his mastery of symbols and language to craft truly mind-bending puzzles. However, his irreverent and playful approach often rubs his colleagues the wrong way, and he finds himself constantly butting heads with the more serious and traditional members of his guild.

Despite his somewhat cynical and sarcastic demeanor, Senet genuinely enjoys bringing joy and amusement to others through his work. He sees the world as a vast playground, filled with endless opportunities for games and challenges. And while some may see him as a troublemaker or prankster, there is no denying that his enigmatic puzzles have brought a great deal of entertainment and stimulation to the citizens of Veel-Tark.