The game
  • THE PLOT
    • HISTORY OF VEEL-TARK
      • The Prolegomena
      • The Framework For Action
      • First Movements
      • The Creation Of The Game
      • A New Acropolis
      • The Fall
      • The Rebirth
    • GENESIS OF THE KHEPRIS
      • The Creation of Life
      • The Shadow of Athanasius
      • The cosmos machine
      • From among the dead
    • THE ATHANASIUS MANUSCRIPT
      • The Tohu va-Bohu
      • The cogwheels of chaos
      • Khepri and the dead
  • VEEL-TARK FILES
    • ROLES GUIDE
      • THE GUILDS
        • Alchemists
        • Exegetes
        • Procurators
        • Sentinels
      • THE FACTIONS
        • Heirs of Eleusis
        • Neo-Atlantists
        • Stellar Circle
        • Hermeticists
      • THE LODGES
      • THE LEAGUES
      • THE BROTHERHOODS
      • THE RACES
        • Humanites
        • Reptilians
        • Cyanites
        • Spectrals
        • Biomechanicals
    • CITY MAP
      • CENTRAL DISTRICT
        • The Agora Plaza
        • The Mint
        • The Prytaneum
        • Atlantis Library
        • The Athenaeum
      • NORTHERN DISTRICT
        • Alchemists' Tower
        • Khepri's Temple
        • Thermal Caves
        • Tabernacle
      • SOUTHERN DISTRICT
        • Amphitheatre
        • Odeum
        • Stadium
        • Akasha Museum
        • The Great Hyperborean Inn
      • EASTERN DISTRICT
      • WESTERN DISTRICT
      • Ruins Outside Veel-Tark
      • The Gates of Veel-Tark
      • Door of Thoth
      • Lemuria Academy of Veel-Tark
      • Hermeticists
      • Historical Society of Veel-Tark
      • Atlantis Library of Veel-Tark
    • TRAITS OF THE KHEPRIS
      • TAXONOMY
        • The Independents
        • Protogonic Dinasty
      • CHARACTERISTICS
        • Classification
        • Properties
        • Attributes
        • Constitution
    • CHARACTERS OF VEEL-TARK
      • Nimrod, the Gatekeeper
      • Procyon, the Ambassador
      • Senet, the Game Master
      • Lyra, the Master of the Council
      • Cepheus, the Judge
      • Pictor, the General
      • Ursa, the Machine Whisperer
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  1. VEEL-TARK FILES
  2. CHARACTERS OF VEEL-TARK

Nimrod, the Gatekeeper

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Last updated 2 years ago

NAME: Nimrod

RACE: Spectral

POSITION: Gatekeeper

GUILD: Sentinel

BRANCH: Seraphs

HOUSE: ----------

FACTION: Stellar Circle

STRENGTH 54 %

MOVEMENT 47 %

CONSTITUTION 63 %

INTELLIGENCE 78 %

WISDOM 85 %

CHARISMA 73 %

TECHNOMANCY 45 %

ETHERIC AFFINITY 84 %

NETWORK NAVIGATION 92 %

STORY

The Gatekeeper of Veel-Tark is a sentinel of the spectral race, known for his great wisdom, serenity, elegant form, and magnetic presence. As the keeper of the gateway to the city, he has been tasked with ensuring the safety and protection of Veel-Tark from any threats that may come from the outside world.

Born into a long line of Guardians, he was trained in the art of spectral magic from a young age, honing his abilities to manipulate the fabric of reality itself. With his mastery of this magic, he is able to create powerful wards that keep Veel-Tark safe from harm.

Though he is often seen as reserved and aloof, the Gatekeeper cares deeply for the people of Veel-Tark and works tirelessly to maintain the harmony and balance of the city. His presence alone is often enough to ward off any would-be attackers, but when danger does arise, he is a fearsome opponent.

Many rumors and legends have grown up around the Gatekeeper, but one thing is certain: he is a steadfast protector and a symbol of hope and security for the people of Veel-Tark.