The City of Veel-Tark
  • THE PLOT
    • HISTORY OF VEEL-TARK
      • Preface
      • The Framework For Action
      • First Movements
      • The Creation Of The Game
      • A New Acropolis
      • The Fall
      • The Rebirth
Powered by GitBook
On this page
  1. THE PLOT
  2. HISTORY OF VEEL-TARK

The Creation Of The Game

PreviousFirst MovementsNextA New Acropolis

Last updated 2 years ago

The Five Initiates

Thus was born what they would begin to know, in a nod to the hermetic codes, as "the game". In the year 1921, the great game board, the mythical city of Veel-Tark, was born in the hands of five initiates.

These five initiates were Rudolf Steiner (representing Anthroposophy), Annie Besant (representing the Theosophical Society), Theodor Reuss (representing the Ordo Templi Orientis), William W. Atkinson (representing New Thought) and Alice Bailey (representing the Lucis Trust). The five initiates established thirteen principles which they considered an unfading code of conduct: Gratitude, Self-awareness, Responsibility, Optimism, Empathy, Kindness, Tenacity, Curiosity, Patience, Conviction, Humility, Ambition, Honesty.